![]() There's the typical loose physics engine that applies to a few specific objects, but your interactive options remain fairly limited throughout. ![]() You can play with keyboard or controller, but the key layout is a bit odd on both. The controls are basic and fairly imprecise, but the game doesn't ask much of the player. You can walk around, jump and kick you can roll yourself up into a ball for faster traversal and to sink in water. With the story and dialogue unfortunately unable to carry the entire experience, you're left with the underwhelming gameplay. The story mostly focuses on the corporation conspiracy, and we never get any follow-up on why the locals thought you were a monster, which - in a game thin on story - feels like a gap. Some jokes work, others fall with a thud and veer into cringy territory. However, the dialogue becomes infrequent later in the game, and once you've gotten to know each character's source of humor, the writing can feel stale. To that end, the game succeeds at times, offering some amusing moments. Instead, it hopes to charm the players by offering quirky dialogue, complete with whacky characters. But as you explore the game world, events begin to unravel and a heinous plan by the corporation comes to light.Īs you might expect, Pikuniku isn't a unique narrative thrill ride. Giant robots descend on the village and harvest resources, in exchange for "free money". The villagers seem to have bigger issues at hand - their town and nearby forest are seemingly involved in some shady business with the Sunshine Corporation. They quickly realize though that the legends were not true, and take kindly to your presence. It turns out the locals think you're some sort of monster, as you've been locked away for quite some time. After leaving said cave, you soon arrive at a village. Pikuniku has players take control of a red "thing", as others in the game world refer to it, who awakens from some sort of slumber in a cave.
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